PlayStation Mobile – Sony’s cross-platform mobile gaming service that allows players to experience PlayStation Mobile games across Sony’s devices and select Android-based smartphones and tablets – is now live.
PlayStation Mobile can be accessed through Sony’s PlayStation Store and purchases are tied to users’ PlayStation Network IDs. Users will only need to buy a PlayStation Mobile game once and it will be playable on any PlayStation Certified Device and PlayStation Vita.
The service launches today in Japan, the United States, Canada, United Kingdom, France, Germany, Italy, Spain, and Australia, with more countries to follow.
PlayStation Mobile – Sony’s cross-platform mobile gaming service that allows players to experience PlayStation Mobile games across Sony’s devices and select Android-based smartphones and tablets – is now live.
PlayStation Mobile can be accessed through Sony’s PlayStation Store and purchases are tied to users’ PlayStation Network IDs. Users will only need to buy a PlayStation Mobile game once and it will be playable on any PlayStation Certified Device and PlayStation Vita.
The service launches today in Japan, the United States, Canada, United Kingdom, France, Germany, Italy, Spain, and Australia, with more countries to follow.
PlayStation Mobile – Sony’s cross-platform mobile gaming service that allows players to experience PlayStation Mobile games across Sony’s devices and select Android-based smartphones and tablets – is now live.
PlayStation Mobile can be accessed through Sony’s PlayStation Store and purchases are tied to users’ PlayStation Network IDs. Users will only need to buy a PlayStation Mobile game once and it will be playable on any PlayStation Certified Device and PlayStation Vita.
The service launches today in Japan, the United States, Canada, United Kingdom, France, Germany, Italy, Spain, and Australia, with more countries to follow.
While it’s clear Microsoft isn’t planning to introduce its next-generation Xbox console this year, all signs indicate that a 2013 launch is in the cards. A newly leaked 56-page document sheds some light on the company’s plans, for what it calls the “Xbox 720.” The presentation appears to be from August 2010.
Microsoft outlines a competitive differentiation for its next-generation Xbox, including support for Blu-ray, native 3D output and glasses, concurrent apps, and additional sensor and peripheral support. Alongside a promised 6x performance increase, there’s also mention of true 1080p output with full 3D support and an “always on” state for the console. A slide on core hardware indicates that the next Xbox will be designed to be scalable in the number of CPU cores and their frequencies. Microsoft appears to have been debating whether to use six or eight ARM or x86 cores clocked at 2GHz each with 4GB of DDR4 memory alongside three PPC cores clocked at 3.2GHz each for backwards compatibility with existing Xbox 360 titles.
Microsoft positions its Xbox 720 as the only box needed for living room entertainment in the document, providing background recording functionality for TV content and a unified Windows 8 foundation to make it easier for application developers to build apps that target Xbox, PC, and Windows Phone. Illustrations of the Xbox 720 throughout the presentation make it comparable in looks to an old set-top box, but appear to be just a concept design used in 2010. Microsoft rounds off the document with a promised price point of $299 with its Kinect 2 hardware and a prediction of a 10-year lifecycle with more than 100 million units sold.
While it’s clear Microsoft isn’t planning to introduce its next-generation Xbox console this year, all signs indicate that a 2013 launch is in the cards. A newly leaked 56-page document sheds some light on the company’s plans, for what it calls the “Xbox 720.” The presentation appears to be from August 2010.
Microsoft outlines a competitive differentiation for its next-generation Xbox, including support for Blu-ray, native 3D output and glasses, concurrent apps, and additional sensor and peripheral support. Alongside a promised 6x performance increase, there’s also mention of true 1080p output with full 3D support and an “always on” state for the console. A slide on core hardware indicates that the next Xbox will be designed to be scalable in the number of CPU cores and their frequencies. Microsoft appears to have been debating whether to use six or eight ARM or x86 cores clocked at 2GHz each with 4GB of DDR4 memory alongside three PPC cores clocked at 3.2GHz each for backwards compatibility with existing Xbox 360 titles.
Microsoft positions its Xbox 720 as the only box needed for living room entertainment in the document, providing background recording functionality for TV content and a unified Windows 8 foundation to make it easier for application developers to build apps that target Xbox, PC, and Windows Phone. Illustrations of the Xbox 720 throughout the presentation make it comparable in looks to an old set-top box, but appear to be just a concept design used in 2010. Microsoft rounds off the document with a promised price point of $299 with its Kinect 2 hardware and a prediction of a 10-year lifecycle with more than 100 million units sold.
While it’s clear Microsoft isn’t planning to introduce its next-generation Xbox console this year, all signs indicate that a 2013 launch is in the cards. A newly leaked 56-page document sheds some light on the company’s plans, for what it calls the “Xbox 720.” The presentation appears to be from August 2010.
Microsoft outlines a competitive differentiation for its next-generation Xbox, including support for Blu-ray, native 3D output and glasses, concurrent apps, and additional sensor and peripheral support. Alongside a promised 6x performance increase, there’s also mention of true 1080p output with full 3D support and an “always on” state for the console. A slide on core hardware indicates that the next Xbox will be designed to be scalable in the number of CPU cores and their frequencies. Microsoft appears to have been debating whether to use six or eight ARM or x86 cores clocked at 2GHz each with 4GB of DDR4 memory alongside three PPC cores clocked at 3.2GHz each for backwards compatibility with existing Xbox 360 titles.
Microsoft positions its Xbox 720 as the only box needed for living room entertainment in the document, providing background recording functionality for TV content and a unified Windows 8 foundation to make it easier for application developers to build apps that target Xbox, PC, and Windows Phone. Illustrations of the Xbox 720 throughout the presentation make it comparable in looks to an old set-top box, but appear to be just a concept design used in 2010. Microsoft rounds off the document with a promised price point of $299 with its Kinect 2 hardware and a prediction of a 10-year lifecycle with more than 100 million units sold.
HTML5 is the new lingua franca of the internet, but games that are written in the format tend to run too slow.
The platforms that run HTML5 faster are likely to have an advantage in running a whole new wave of applications and games. So Spaceport.io, the cross-platform mobile game development tool maker, ran a study to find out whether iOS (iPhone, iPad and iPod Touch) is faster than Android at running HTML5 games. Hands-down, iOS won.
If HTML5 games run sufficiently fast, then a lot of benefits accrue. For instance, a game could be written in HTML5 for one platform and then work perfectly fine in another.
iOS performed three times better at running HTML5 games than Android, according to the new study. Spaceport.io created a benchmark dubbed PerfMarks to test performance at running HTML5 code.
The benchmark tested a device’s ability to animate image movement — a key measure of game performance. The report measures the number of moving images on a screen at 30 frames per second (FPS), a frame rate which provides a near-native user experience.
Repeated tests show that iOS performed far better at running animations than Android. The newest iPhone 4S scored 252 PerfMarks and the iPad 2 score 327. That compares to just 53 for the iPhone 3GS from 2009. By comparison, the Samsung Galaxy Nexus smartphone scored 147 and the Kindle Fire scored only 25.
Sony released its PlayStation Vita handheld gaming console in Japan on Saturday in a bid to recapture share in the mobile gaming market from Apple’s iOS.
The Japanese consumer electronics maker released its next-generation portable seven years after the arrival of the PlayStation Portable. The device is set to roll out in other parts of Asia by the end of the year before launching in North America and Europe next February.